What You Can Build
VibeLands is a multiplayer world-creation platform, not only a fixed game. Plugins turn reusable source packages into new world content, interactions and shared activities without importing the private host repository.
Available now
| Goal | Public building blocks | Typical tier |
|---|---|---|
| Atmosphere, flora, ambient life and visual effects | WorldLayer, terrain/time/weather/quality hooks, deterministic RNG, assets and host audio | A |
| Buildings, props and content packs | manifest editorItems, object renderers, property schemas and colliders | A or B |
| Natural-language world building | every enabled editorItem label/id automatically joins the editor and AI spawn vocabulary | A or B |
| Shared quests, scoreboards and minigames | server messages, replicated KV state/entities, storage, timers and rewards | B |
| Resources and crafting | harvestable editor items, inventory items, recipes and host-owned inventory mutations | B |
| Shops and player economy content | item buy/sell metadata, General Store integration and validated rewards | B |
| Physical toys and destructible interactions | curated client physics plus host-owned dynamic plugin entities | B |
| HUD prompts and feedback | HUD surfaces, key actions, notification center and server messages | A or B |
Tier A is the default because decorative content can be deterministic and network-free. Upgrade to Tier B only when all players must observe one authoritative outcome.
How packages become world vocabulary
One plugin can contribute several connected layers:
editorItemsmake objects placeable and configurable.- The same items become available to AI world-building commands while the plugin is enabled.
itemsandrecipesconnect content to inventory, shops and crafting.- Tier B server hooks add validated interactions, persistence and rewards.
- Publishing makes the complete vocabulary reusable in other worlds when the creation is ready to share.
This is the preferred route for modular content growth. Avoid hardcoding a new renderer or server branch when a stable manifest or SDK extension can express the feature.
First-party examples
ambient-birds,ambient-insects,grass,clouds,fog,moonandstarsprove deterministic environmental Tier A plugins.forest,light-kit,market-stalls,parkour-kit,resourcesandwayfinding-signsprove reusable editor content packs.farming,chess,fast-travel-points,physics-playground,treasure-huntandworld-feedbackprove server-authoritative Tier B gameplay.
Use the Marketplace source/remix flow when an open-source example is available. The public package contract, not private first-party registration code, is the external authoring boundary.
Planned extension order
The next public surfaces should be opened only after one first-party system dogfoods each contract:
- common activity/minigame discovery and lifecycle;
- activity and community surfaces in the in-game phone;
- reusable service/economy providers;
- reusable world-event and mission integration.
Deep vehicle, weapon and terrain authority remains a future Tier C concern. Those systems stay host-owned until their networking, performance and security contracts are stable enough for third-party code.