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What You Can Build

VibeLands is a multiplayer world-creation platform, not only a fixed game. Plugins turn reusable source packages into new world content, interactions and shared activities without importing the private host repository.

Available now

GoalPublic building blocksTypical tier
Atmosphere, flora, ambient life and visual effectsWorldLayer, terrain/time/weather/quality hooks, deterministic RNG, assets and host audioA
Buildings, props and content packsmanifest editorItems, object renderers, property schemas and collidersA or B
Natural-language world buildingevery enabled editorItem label/id automatically joins the editor and AI spawn vocabularyA or B
Shared quests, scoreboards and minigamesserver messages, replicated KV state/entities, storage, timers and rewardsB
Resources and craftingharvestable editor items, inventory items, recipes and host-owned inventory mutationsB
Shops and player economy contentitem buy/sell metadata, General Store integration and validated rewardsB
Physical toys and destructible interactionscurated client physics plus host-owned dynamic plugin entitiesB
HUD prompts and feedbackHUD surfaces, key actions, notification center and server messagesA or B

Tier A is the default because decorative content can be deterministic and network-free. Upgrade to Tier B only when all players must observe one authoritative outcome.

How packages become world vocabulary

One plugin can contribute several connected layers:

  1. editorItems make objects placeable and configurable.
  2. The same items become available to AI world-building commands while the plugin is enabled.
  3. items and recipes connect content to inventory, shops and crafting.
  4. Tier B server hooks add validated interactions, persistence and rewards.
  5. Publishing makes the complete vocabulary reusable in other worlds when the creation is ready to share.

This is the preferred route for modular content growth. Avoid hardcoding a new renderer or server branch when a stable manifest or SDK extension can express the feature.

First-party examples

  • ambient-birds, ambient-insects, grass, clouds, fog, moon and stars prove deterministic environmental Tier A plugins.
  • forest, light-kit, market-stalls, parkour-kit, resources and wayfinding-signs prove reusable editor content packs.
  • farming, chess, fast-travel-points, physics-playground, treasure-hunt and world-feedback prove server-authoritative Tier B gameplay.

Use the Marketplace source/remix flow when an open-source example is available. The public package contract, not private first-party registration code, is the external authoring boundary.

Planned extension order

The next public surfaces should be opened only after one first-party system dogfoods each contract:

  1. common activity/minigame discovery and lifecycle;
  2. activity and community surfaces in the in-game phone;
  3. reusable service/economy providers;
  4. reusable world-event and mission integration.

Deep vehicle, weapon and terrain authority remains a future Tier C concern. Those systems stay host-owned until their networking, performance and security contracts are stable enough for third-party code.

VibeLands Creator - Plugin SDK apiVersion 2