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VibeLands DevelopersBuild a mod. Make a world.

Create placeable objects, multiplayer activities, and the worlds that bring them together. Start with JavaScript and React. Preview in the real game.

What are you building? ​

Your ideaStart withWhat you will use
Buildings, lamps, furniture, sceneryPlaceable objectseditorItems + objectRenderers
Fireflies, weather effects, ambient sceneryVisual modWorldLayer + terrain + frame hooks
Collectibles, quests, shared scoresGameplay modServer hooks + messages + replicated state
Moving crates and physical toysTemplatesServer entities + physics SDK
A village, island, or activity worldWorld guideMods + world editor + per-world settings

Know where your code belongs ​

Client draws the scene and collects input. Server checks player actions and changes shared state. Manifest declares your mod's files, permissions, and editor items. World stores the terrain, placements, and enabled mods.

Understand the SDK structure →

Already building? ​

API map · Manifest · CLI commands · Troubleshooting · Publishing

You can use any editor. AI-assisted development is optional.

VibeLands Creator · Runtime API v2